![]() With Green Rot, wait until most of them are mature, then switch to Clay and use "Harvest All" to snapshot their Random Drop chance increase. If you're not savescumming harvest and replace them as soon as they mature. If you're not avert to savescumming, wait until you get a whole field, then harvest all, if you didn't get the drop reload. Plant a whole field in Fertiliser soil of the desired plant in to drop upgrades (Ichorpuffs, Green Rot, Elderwort, Drowsyfern, Duketater, Bakeberries or Baker's Wheat).įor Ichorpuff, switch to Pebbles or Wood Chips when they start to bloom or sprout due to their passive effect slowing down surrounding Ichorpuffs. Some minor increases that may or may not be worth it for getting (due to increased effort/cost to get) are Seedless to Nay (Achievement for sacrifiecing the garden, 5% increase plus various other garden related bonuses), Green Yeast Digestives (Plant drop from Green Rot, 3% increase, costs 30min of CPS), Dragon Teddy Bear (Dragon upgrade from petting Krumblor, 3% increase, costs 1h of current CPS, or 6min if you get far enough to fully upgrade him, which takes time while keeping CBL active) and Reality Bending (secondary Dragon Aura, 2.5% increase, takes fully upgraded Dragon to be used alongside Mind over Matter) Most useful are Cosmic Beginner's Luck (Heavenly upgrade, 5x multiplier if you didn't buy heavenly Chip Secret this ascension yet), Mind over Matter (Dragon Aura, 25% increase), Santa's Bottomless Bag (Seasonal Upgrade from leveling up Santa, 10% increase). Or, you want to try what you were doing that wants angular, you need these: įound those in the page source of the v4 planner. I can't find anything else that's not on github. You could probably load the files right off your computer. they are on github but if you host the files somewhere else it might work. You might be able to use CCSE with fortune cookie, an addon that does the same thing. Obviously I do not know your personal circumstances that may be happening in your life and you should not prioritize progress in a game over real-life responsibilities, but at least you're getting lots of sugar lumps while you're offline (if you already reached that point), which tends to be the bottleneck for most players in late-game trying to get all the achievements anyway, so that's an upside I guess I'd recommend just trying to get in a routine, just setting 1 hour on 1 day of the week aside for the game already gives you more than the twin-gates would provide you at that point, and that is completely disreagarding the time it would take to recover from ascending too early. The setback just seems too big for me (to make "recovery" to the point where you've been you want at a decent pace you'd need 200-300 HC if you're skipping the starter kit and boxes of cookies) for such a minimal gain (less than an hour of current production every week of not logging in) Twin Gates only gives you 0.5% of your production in the long run, which would give you around 1 hour of idleing every 8-ish days, and if you're already getting heavenly chips, then you're getting way more than an hour worth of cookies during an hour if you're clicking the golden cookies I wouldn't recomend it, the 440 treshold for the first ascension mostly there so you don't spend an eternity getting back to from where you were ascended Other versions are knockoffs and not to be discussed here. The official mobile version for android was uploaded by Dashnet. Only posts related to Cookie Clicker are allowed Questions that are answered elsewhere may be deleted. The answers to most questions about the game can usually be found in one of these three locations. ![]() ![]() Please search the subreddit, the official wiki and the subreddit wiki before asking any questions about the game. If you need help, explain your problem in detail and post screenshots of your stats. Please report spam and posts that break the subreddit or Reddit rules. It was released on August 8th, 2013 by /u/Orteil. r/cookieclicker is here to help you make more cookies. ![]()
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